Hatsune Miku Project Mirai DX va au-delà de la musique

Dans un communiqué en anglais, accompagné aussi de quelques nouvelles images, SEGA of America nous parle plus en détails de Hatsune Miku Project Mirai DX sur 3DS.

Par ailleurs, pour info, SEGA Games a mis en ligne aujourd'hui sur l'eShop japonais le thème pour le menu Home de la Nintendo 3DS, qui était réservé aux premiers acheteurs du jeu jusque-là . Ce dernier est vendu 200 yens TTC.

Project Mirai DX sort toujours le 8 septembre en Amérique puis le 11 en Europe.

"When Hatsune Miku, Kagamine Rin, Kagamine Len, Megurine Luka, MEIKO, and KAITO take center stage in Hatsune Miku: Project Mirai DX this September, there will be 48 full-length songs to play through - but that's just a fraction of all the gameplay packed into the upcoming Nintendo 3DS rhythm game!

For the U.S. release, the songs in Project Mirai DX are fully rendered in Miku's 3-D Nendoroid style, allowing players to customize their characters, or even swap them out in songs. One of the game's special features is being able to change the character who performs a particular song - if you account for the additional vocal tracks, the playlist balloons up to 79 songs in total.

Project Mirai DX blends traditional rhythm game elements with companion-based events, simple creativity tools, and sharable customization. During rhythm gameplay, players can customize the size, color, and even behavior of the rhythm icons, so as players get more comfortable with higher difficulties, they can adjust the display to fit their play style.

Theatre mode lets players relax from tapping or button-pressing and watch the music video. The videos are browsable, so players can skip to their favorite parts, and make playlists of their favorite songs. It's even possible to create scrolling messages on the videos (a la Nico Nico Douga), which can be shared via StreetPass, and updated via SpotPass. Theatre Mode also has "Jam Along" mode, which lets players interact and add their own sound flairs to songs!"